Tuesday, April 2, 2013

Throne of Thunder LFR Guide Part 3 Halls of Flesh-Shaping

Mogu'shan Vault Part 1 | Mogu'shan Vault Part 2 | Heart of Fear Part 1 | Heart of Fear Part 2 | Terrace of Eternal Spring | Throne of Thunder Part 1Throne of Thunder Part 2 | Throne of Thunder Part 3 | Throne of Thunder Part 4  | Siege of Orgrimmar Part 1 | Siege of Orgrimmar Part 2 | Siege of Orgrimmar Part 3 |

Durumu the Forgotten

Tanks: Tank swap when Serious Wound stacks up to 4-5. Don't stand in Force of Will, which looks like a purple cone he projects out on random targets. When he casts Disintegration Beam, run ahead of the beam (it'll be either clockwise or counterclockwise), pan your camera up so you can see the clear space to run through, most of the ground will be covered in Eye Sore, which makes the ground purple. Intercept the life drain beam once this phase is over.

Dps: Bloodlust at the start. He'll target three people with lights, look around when he does this, there will be three invisible adds that spawn. You'll see a circle that disappears quickly, which marks where they are. Run the red, blue and yellow beams to the respective add, kill them. When he casts Disintegration Beam, run ahead of the beam (it'll be either clockwise or counterclockwise), pan your camera up so you can see the clear space to run through, most of the ground will be covered in Eye Sore, which makes the ground purple.

Healers: When he casts Disintegration Beam, run ahead of the beam (it'll be either clockwise or counterclockwise), pan your camera up so you can see the clear space to run through, most of the ground will be covered in Eye Sore, which makes the ground purple.

Primordius
Tanks: One tank is on him and the other tank is on the living fluid adds. Kite boss away from purple volatile fluid pools. The tank that gets Malformed Blood switches off and handles adds.

Dps: Kill as many living fluids as possible. You need to gain 5 buffs from standing in red pools to become fully mutated before attacking Primordius. Mutated Abomination buff on the boss causes him to take 75% less damage unless you are mutated. Once fully mutated, do not stand on either red or purple living fluid corpses (you should never stand on purple living fluid corpses). Pop bloodlust when players are mutated. Just dps adds when not mutated.

Healers: Depending on Primordius' current mutation, he'll either do a lot of damage to the raid or to the tanks, don't stand in purple living fluid corpses.

Dark Animus

Tanks: Each tank should hold on to one of the two groups of small anima golem at the start. Work them down slowly, each on you kill gives anima to the bigger golems, so if you aoe all of them down at once the Large Anima Golems and the Massive Anima Golems activate faster, they hit hard together. After all the adds are down, the Dark Animus spawns. He will cast Anima Ring on a melee target, usually the tank. Swap tanks when he does this. Expect a lot of damage during the add phase.

Dps: Run away from others when you have Crimson Wake. Kill the golems at the start in an organized way, one pack at a time so tanks do not get overwhelmed. Stop casting when Dark Animus uses Interrupting Jolt. Bloodlust once the boss is spawned.

Healers: Run away from others when you have Crimson Wake. Heal damage from people that get Touch of the Animus. Stop casting when Dark Animus uses Interrupting Jolt. Expect heavy damage on the tanks during the add phase.


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