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Galakras
Overview:
This is a 2 phase fight, phase one is fighting through 8 waves of trash and 4 mini bosses. Phase 2 is the actual boss fight.
During phase one, you have to survive all the waves of adds, pick a team of 1 tank 1 healer 3 dps to send up the left and then the right tower. Once both towers are taken over, send someone into the canon of each and use the gun to bring Galakras down to start phase 2.
The adds that appear on phase 1 that need to be killed in priority:
Kor'kron Demolishers - Deals a lot of raid damage, need to be killed by ranged
Dragonmaw Bonecrushers - Deals a lot of damage to NPCs
Dragonmaw Tidal Shamans - Interrupt chain heals, and kill their healing totems
Dragonmaw Flagbearer - They don't pose much of a threat but the banners they drop need to die ASAP.
Dragonmaw Flameslinger - They drop fire on the ground that need to be avoided.
Dragonmaw Grunts - Lowest priority.
The minibosses that appear are:
Korgra the Snake - Avoid poison clouds and run out of range of Dragonmaw Ebon Stalkers that teleport behind you.
High Enforcer Thranok - Run from him when he pulls you to him, he will cast Crusher's Call and do a ton of damage to everyone within 10 yards.
The minibosses that are up in the towers are:
Lieutenant Krugruk (Left Tower) - Avoid his Arcing Smash frontal cone attack.
Master Cannoneer Dagryn (Right Tower) - Try to avoid his Muzzle Spray frontal cone attack, it goes in different directions and knocks back.
In Phase 2 Galakras will cast Flames of Galakrond on random players. When you're targeted, run the ball of fire through the raid towards the docks, it'll reduce the damage the fireball deals to you.
What to do:
Tanks: During phase 1 pick up adds and minibosses, don't stand in fire and poison, run from Crusher's Call, Arcing Smash and Muzzle Spray. Interrupt Shamans. One tank needs to go up the left tower and then the right tower to clear the towers. Phase 2 just tank Galakras in place no need for tank swaps.
Healers: During phase 1 don't stand in fire and poison, run from Crusher's Call, Arcing Smash, Ebon Stalkers and Muzzle Spray. One healer will have to go up the left and right tower to clear it. Phase 2 just stack up and heal, there will be a lot of raid damage going out.
Dps: During phase 1 don't stand in fire and poison, run from Crusher's Call, Arcing Smash, Ebon Stalkers and Muzzle Spray. Kill Demolishers first if you're ranged, and then Interrupt Shamans' chain heal>Banners>Bonecrushers>Healing Totems. Three Dps will go up to clear the left and right tower, once the right tower is cleared, one dps stays in the cannon and one dps will go to the left tower to use the cannon to shoot down the boss. There is a ladder at the top of each tower, kick it off to get up faster. During phase 2 stack up and bloodlust.
Iron Juggernaut
Overview:
This boss has two phases which alternate. Assault Mode lasts for 2 minutes and Siege Mode lasts for 1. In Assault Mode the Juggernaut can move around. Use the fence behind you to prevent being knocked too far away during Siege Mode.
What to do:
Tanks: During Assault Mode, tank facing away from the raid and do not stack on the other tank, taunt when the other tank has 3-4 stacks of Flame Vents, and then just taunt back every time the debuff falls off. If you're not tanking, go click on crawler mines to stomp them out. During phase 2 you can stomp crawler mines if you're good on health. Avoid Cutter Laser, stay out of Explosive Tar, don't get hit by Demolisher Cannons.
Healers: During Assault Mode, avoid Borer Drill eruptions on the ground, avoid Mortar Cannon (big red mark on the floor), be ready to heal up the raid for Crawler Mine damage. During Siege Mode, Run from Cutter Laser, stay out of Explosive Tar, don't get hit by Demolisher Cannons. Be ready for heavy raid damage and knock back from Seismic Activity.
Dps: During Assault Mode, avoid Borer Drill eruptions on the ground, avoid Mortar Cannon (big red mark on the floor), if you have any damage reduction abilities like dispersion or divine protection, go stomp Crawler Mines with it active. During Siege Mode, Run from Cutter Laser, stay out of Explosive Tar, don't get hit by Demolisher Cannons. Be ready for heavy raid damage and knock back from Seismic Activity. Bloodlust on Siege Mode.
Kor'kron Dark Shaman
Overview:
The two Shamans share a health pool, and as their health decreases they learn new abilities. You will want to clear from the entrance of Ogrimmar to the boss area as you'll need to kite.
What to do:
Tanks: Tank swap on Froststorm Strike. Move out of Toxic Storm(Purple Tornadoes), Foul Geyser, Falling Ash (Red stuff on the ground). Move away from Ashen Wall, which is a wall of Elementals, they hurt. Move away from slimes created by Foul Geyser, they do aoe damage around them. Keep kiting in big circles and move when something is on the ground.
Heals: A lot of damage will be going out if the raid doesn't move out of stuff. Move out of Toxic Storm(Purple Tornadoes), Foul Geyser, Falling Ash (Red stuff on the ground). Move away from Ashen Wall, which is a wall of Elementals, they hurt. Move away from slimes created by Foul Geyser, they do aoe damage around them.
Dps: Kill the mounts first. Move out of Toxic Storm(Purple Tornadoes), Foul Geyser, Falling Ash (Red stuff on the ground). Move away from Ashen Wall, which is a wall of Elementals, they hurt. Move away from slimes created by Foul Geyser, they do aoe damage around them, ranged kill the slimes, melee move away from them. Bloodlust at 25%
General Nazgrim
Overview: Nazgrim has the skillset of a warrior. He summons adds every 45 seconds. The adds he summons are the same as the trash you fought to get to him.
Nazgrim's abilities cost rage, he will always use the ability that uses the most rage. He can only use an ability once every 15 seconds.
30 Rage - Heroic Shockwave - Deals damage, standing in the shimmering cracks left behind will deal even more damage to players.
50 Rage - Kor'kron Banner - Banner that generates 3 Rage each time Nazgrim attacks, kill ASAP.
70 Rage - War Song - 50% of max health as physical damage to all players.
100 Rage - Ravager - a whirling axe that flies out and returns, deals a lot of damage and generates 5 rage everything it hits.
He switches stances, he takes and deals 25% more damage in Berserker Stance. He takes less damage and gains 3 rage every time he is attacked in Defensive Stance.
What to do:
Tanks: Tank swap on 2-3 stacks of Sundering Blow. Don't get hit by Heroic Shockwave's aftershock. Help out with adds if you're not tanking.
Heals: Don't get hit by Heroic Shockwave's aftershock. Don't stand in Arcweaver's Magistrike(Blue on the ground). If an Assassin's on you, do not turn your back on it. Don't stand in Ironblade's Ironstorm.
Dps: Adds need to die first. Priority is Warshaman>Arcweaver>Ironblade(ranged)>Assassin. Don't get hit by Heroic Shockwave's aftershock. Don't stand in Arcweaver's Magistrike(Blue on the ground). If an Assassin's on you, do not turn your back on it. Don't stand in Ironblade's Ironstorm. Kill Kor'kron Banners ASAP, and kill healing tide totems. Dispel Earth Shields when you see them. Use bloodlust the second time Nazgrim is in Berserker Stance. DO NOT ATTACK Nazgrim when he is in Defensive Stance, he gains 3 rage every time he is attacked. After 10%, more adds will come out, only kill Warshaman and Arcweaver, focus down Nazgrim.
Galakras
Overview:
This is a 2 phase fight, phase one is fighting through 8 waves of trash and 4 mini bosses. Phase 2 is the actual boss fight.
During phase one, you have to survive all the waves of adds, pick a team of 1 tank 1 healer 3 dps to send up the left and then the right tower. Once both towers are taken over, send someone into the canon of each and use the gun to bring Galakras down to start phase 2.
The adds that appear on phase 1 that need to be killed in priority:
Kor'kron Demolishers - Deals a lot of raid damage, need to be killed by ranged
Dragonmaw Bonecrushers - Deals a lot of damage to NPCs
Dragonmaw Tidal Shamans - Interrupt chain heals, and kill their healing totems
Dragonmaw Flagbearer - They don't pose much of a threat but the banners they drop need to die ASAP.
Dragonmaw Flameslinger - They drop fire on the ground that need to be avoided.
Dragonmaw Grunts - Lowest priority.
The minibosses that appear are:
Korgra the Snake - Avoid poison clouds and run out of range of Dragonmaw Ebon Stalkers that teleport behind you.
High Enforcer Thranok - Run from him when he pulls you to him, he will cast Crusher's Call and do a ton of damage to everyone within 10 yards.
The minibosses that are up in the towers are:
Lieutenant Krugruk (Left Tower) - Avoid his Arcing Smash frontal cone attack.
Master Cannoneer Dagryn (Right Tower) - Try to avoid his Muzzle Spray frontal cone attack, it goes in different directions and knocks back.
In Phase 2 Galakras will cast Flames of Galakrond on random players. When you're targeted, run the ball of fire through the raid towards the docks, it'll reduce the damage the fireball deals to you.
What to do:
Tanks: During phase 1 pick up adds and minibosses, don't stand in fire and poison, run from Crusher's Call, Arcing Smash and Muzzle Spray. Interrupt Shamans. One tank needs to go up the left tower and then the right tower to clear the towers. Phase 2 just tank Galakras in place no need for tank swaps.
Healers: During phase 1 don't stand in fire and poison, run from Crusher's Call, Arcing Smash, Ebon Stalkers and Muzzle Spray. One healer will have to go up the left and right tower to clear it. Phase 2 just stack up and heal, there will be a lot of raid damage going out.
Dps: During phase 1 don't stand in fire and poison, run from Crusher's Call, Arcing Smash, Ebon Stalkers and Muzzle Spray. Kill Demolishers first if you're ranged, and then Interrupt Shamans' chain heal>Banners>Bonecrushers>Healing Totems. Three Dps will go up to clear the left and right tower, once the right tower is cleared, one dps stays in the cannon and one dps will go to the left tower to use the cannon to shoot down the boss. There is a ladder at the top of each tower, kick it off to get up faster. During phase 2 stack up and bloodlust.
Iron Juggernaut
Overview:
This boss has two phases which alternate. Assault Mode lasts for 2 minutes and Siege Mode lasts for 1. In Assault Mode the Juggernaut can move around. Use the fence behind you to prevent being knocked too far away during Siege Mode.
What to do:
Tanks: During Assault Mode, tank facing away from the raid and do not stack on the other tank, taunt when the other tank has 3-4 stacks of Flame Vents, and then just taunt back every time the debuff falls off. If you're not tanking, go click on crawler mines to stomp them out. During phase 2 you can stomp crawler mines if you're good on health. Avoid Cutter Laser, stay out of Explosive Tar, don't get hit by Demolisher Cannons.
Healers: During Assault Mode, avoid Borer Drill eruptions on the ground, avoid Mortar Cannon (big red mark on the floor), be ready to heal up the raid for Crawler Mine damage. During Siege Mode, Run from Cutter Laser, stay out of Explosive Tar, don't get hit by Demolisher Cannons. Be ready for heavy raid damage and knock back from Seismic Activity.
Dps: During Assault Mode, avoid Borer Drill eruptions on the ground, avoid Mortar Cannon (big red mark on the floor), if you have any damage reduction abilities like dispersion or divine protection, go stomp Crawler Mines with it active. During Siege Mode, Run from Cutter Laser, stay out of Explosive Tar, don't get hit by Demolisher Cannons. Be ready for heavy raid damage and knock back from Seismic Activity. Bloodlust on Siege Mode.
Kor'kron Dark Shaman
Overview:
The two Shamans share a health pool, and as their health decreases they learn new abilities. You will want to clear from the entrance of Ogrimmar to the boss area as you'll need to kite.
What to do:
Tanks: Tank swap on Froststorm Strike. Move out of Toxic Storm(Purple Tornadoes), Foul Geyser, Falling Ash (Red stuff on the ground). Move away from Ashen Wall, which is a wall of Elementals, they hurt. Move away from slimes created by Foul Geyser, they do aoe damage around them. Keep kiting in big circles and move when something is on the ground.
Heals: A lot of damage will be going out if the raid doesn't move out of stuff. Move out of Toxic Storm(Purple Tornadoes), Foul Geyser, Falling Ash (Red stuff on the ground). Move away from Ashen Wall, which is a wall of Elementals, they hurt. Move away from slimes created by Foul Geyser, they do aoe damage around them.
Dps: Kill the mounts first. Move out of Toxic Storm(Purple Tornadoes), Foul Geyser, Falling Ash (Red stuff on the ground). Move away from Ashen Wall, which is a wall of Elementals, they hurt. Move away from slimes created by Foul Geyser, they do aoe damage around them, ranged kill the slimes, melee move away from them. Bloodlust at 25%
General Nazgrim
Overview: Nazgrim has the skillset of a warrior. He summons adds every 45 seconds. The adds he summons are the same as the trash you fought to get to him.
Nazgrim's abilities cost rage, he will always use the ability that uses the most rage. He can only use an ability once every 15 seconds.
30 Rage - Heroic Shockwave - Deals damage, standing in the shimmering cracks left behind will deal even more damage to players.
50 Rage - Kor'kron Banner - Banner that generates 3 Rage each time Nazgrim attacks, kill ASAP.
70 Rage - War Song - 50% of max health as physical damage to all players.
100 Rage - Ravager - a whirling axe that flies out and returns, deals a lot of damage and generates 5 rage everything it hits.
He switches stances, he takes and deals 25% more damage in Berserker Stance. He takes less damage and gains 3 rage every time he is attacked in Defensive Stance.
What to do:
Tanks: Tank swap on 2-3 stacks of Sundering Blow. Don't get hit by Heroic Shockwave's aftershock. Help out with adds if you're not tanking.
Heals: Don't get hit by Heroic Shockwave's aftershock. Don't stand in Arcweaver's Magistrike(Blue on the ground). If an Assassin's on you, do not turn your back on it. Don't stand in Ironblade's Ironstorm.
Dps: Adds need to die first. Priority is Warshaman>Arcweaver>Ironblade(ranged)>Assassin. Don't get hit by Heroic Shockwave's aftershock. Don't stand in Arcweaver's Magistrike(Blue on the ground). If an Assassin's on you, do not turn your back on it. Don't stand in Ironblade's Ironstorm. Kill Kor'kron Banners ASAP, and kill healing tide totems. Dispel Earth Shields when you see them. Use bloodlust the second time Nazgrim is in Berserker Stance. DO NOT ATTACK Nazgrim when he is in Defensive Stance, he gains 3 rage every time he is attacked. After 10%, more adds will come out, only kill Warshaman and Arcweaver, focus down Nazgrim.
Love your guides, thanks for posting these!
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